Why is my CPU at 100% at 2560x1440x60 YouTube videos? And even gives framedrops? Same and worse problems at 3840x2160x30, and higher.
Shouldn't there be GPU acceleration? Why is radeontop showing me, that my GPU is basically idling?
Donnerstag, 30. April 2020
Sonntag, 19. April 2020
Samstag, 11. April 2020
UNIGINE: Free Community Edition
People of Unigine listened to the community and finally made a free Community Edition!
Montag, 3. Februar 2020
[hg] removing dead subrepository
On migrating my hg-repositories to git I found one project with subrepositories which were already deleted.
Switching branches resulted in
Switching branches resulted in
abort: HTTP Error 404: Not Found
Sonntag, 2. Februar 2020
Moving hg to git
Bitbucket is shutting down there Mercurial support:
Sunsetting Mercurial support in Bitbucket
With that move I need to save my repositories somewhere else. For now github and gitlab seem to be the best choices available.
I don't have any fancy wiki or issue tracking or such things set up, so it will just mean getting the code from one place to the others.
Sunsetting Mercurial support in Bitbucket
With that move I need to save my repositories somewhere else. For now github and gitlab seem to be the best choices available.
I don't have any fancy wiki or issue tracking or such things set up, so it will just mean getting the code from one place to the others.
Sonntag, 30. Juni 2019
[Game] Adventures of Shuggy
Adventures of Shuggy
Jump'n'Run, Platformer.
Basic. But varies concepts from level to level.
The first set of rooms aren't that hard. I could beat them without problems quickly, like half an hour. Nice variance of mechanics. And still playable with just one hand.
Still, some level tend to drag on too much. Especially those, where you have to wait on things to happen. And if you die short before gathering the last item, you will have to do it again and wait... wait... wait... Still, you get through them rather quickly if you are careful.
Jump'n'Run, Platformer.
Basic. But varies concepts from level to level.
The first set of rooms aren't that hard. I could beat them without problems quickly, like half an hour. Nice variance of mechanics. And still playable with just one hand.
Still, some level tend to drag on too much. Especially those, where you have to wait on things to happen. And if you die short before gathering the last item, you will have to do it again and wait... wait... wait... Still, you get through them rather quickly if you are careful.
[Game] 12 is Better Than 6
Starting the game on Linux didn't work first. With the following launch options it should work:
R600_DEBUG=mono %command%or
LC_ALL=C %command%
Not much to say, just played like half an hour.
Liked the art-style.
Didn't like the controls/mechanics (too much button combo smashing to fire your guns, reload, switch or exchange weapons), view (narrow; has extra key for extended view), doors bugging around. Game also error-crashed one time.
ERROR!!! :: ############################################################################################
ERROR in
action number 1
of Step Event0
for object o_tutor_q_trugger:
Unable to find any instance for object index '209401' name '<undefined>'
at gml_Object_o_tutor_q_trugger_Step_0
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