Im Verlauf des letzten Semester durfte ich mit und an der Blender Game Engine austoben. Dies konnte man schon in meinen letzten Blogeinträgen lesen. Für das Fach Independent Coursework 2 habe ich nun mein Arbeit zusammengefasst.
Posts mit dem Label Blender Game Engine werden angezeigt. Alle Posts anzeigen
Posts mit dem Label Blender Game Engine werden angezeigt. Alle Posts anzeigen
Mittwoch, 10. April 2013
Dienstag, 26. März 2013
[BGE, Qt5] Coding Blender Game Engine
The Blender Game Engine lacks features. But as it's Open Source you can improve it as you like.
I thought so myself and tried to do it. Here is a short log on what I did.
While working with BGE I found some points that could need improvement or would be nice to have implemented. Here is a little list I came up with:
I thought so myself and tried to do it. Here is a short log on what I did.
While working with BGE I found some points that could need improvement or would be nice to have implemented. Here is a little list I came up with:
Mittwoch, 20. März 2013
[BGE + GLSL] GLSL Shader Repository Addon
The Blender Game Engine can make use of shader written in GLSL. In the standard version you can easily use vertex and fragment shader for your objects and fragment shader for post-processing (also known as 2D Filter).
Dienstag, 26. Februar 2013
[BGE + GLSL] Py GL Rant
Let's do this.
Blender Game Engine.
It is nice.
But it also has its problems. Just like everything else.
This time I had a hard time doing some GLSL shaders. Not the normal ones.
Blender Game Engine.
It is nice.
But it also has its problems. Just like everything else.
This time I had a hard time doing some GLSL shaders. Not the normal ones.
Mittwoch, 20. Februar 2013
[BGE+GLSL] Finding interest points
Interest Points
I learned a bit in a class called "Computer Vision".
One thing was "finding interest points".
Basically when you have a picture and give it to your computer it doesn't know anything what to do with it. It's just plain boring data. Every point is as interesting as every other. On some images you might have the same feeling. On others you recognize things which gives it more value then just color.
But what makes the difference?
How do you see something?
Samstag, 24. November 2012
IC 1 Ende & IC 2 Start
IC 1
Am 06.10.2012 habe ich die Dokumentation meiner Arbeit mit der iodoom3 Engine abgegeben. Wer will, kann diese hier lesen: https://docs.google.com/open?id=0B-DgjzoFZxxwTFl4em53UnRwYnc
Samstag, 30. Juni 2012
Brettspiel für 4 Spieler
Vor ein paar Wochen haben wir eine neue Aufgabe im Brettspielkurs bekommen:
→ im Spiel soll man Gebiet einnehmen können
→ und man soll Gegner schlagen können
Folgendes ist dabei heraus gekommen:
→ im Spiel soll man Gebiet einnehmen können
→ und man soll Gegner schlagen können
Folgendes ist dabei heraus gekommen:
Montag, 19. März 2012
Finished: Not Alone
After days and days and maybe weeks of work I finally I kind of finished my game "Not Alone". It started as a little idea on Ludum Dare 22 (http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5888). And now I made a bit more out of it for a project at university.
Montag, 19. Dezember 2011
LD #22 Not Alone
Play using the Burster plugin (http://geta3d.com/)
or get the source for Blender (so you will need Blender to play):
http://code.google.com/p/manuel-bellersen/downloads/detail?name=NotAlone_Out.blend
Playing first level:
Right Control -> spawn and jump
Arrows -> move
Playing second level:
V -> spawn and jump
ESDF -> move
More stuff later ...
(It's still unfinished. Stuff is missing. And strange things happen.)
Montag, 22. August 2011
LD21 entry: Don't ESCape
I took part in the LD21 and made something:
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5888
It should also work this way (...maybe...):
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5888
It should also work this way (...maybe...):
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