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Posts mit dem Label pointer werden angezeigt. Alle Posts anzeigen

Dienstag, 25. Juni 2013

[C++11] Performance of casting and pointer

I played around with C++ trying to decrease build time by using pimpl and a base class.
Having some arbitrary base class in the pointer I need to cast it to the real data type when I wanna use it.
For the pointer I tried *, shared_ptr and unique_ptr and took times with and without casting.

[Review/Critic] UDock X - 13,3" LapDock

The UDock X - 13.3" LapDock is a combination of touch display, keyboard, touch-pad and battery. It can be used as an extension of vari...