Posts mit dem Label GLSL werden angezeigt. Alle Posts anzeigen
Posts mit dem Label GLSL werden angezeigt. Alle Posts anzeigen

Dienstag, 26. März 2013

[BGE, Qt5] Coding Blender Game Engine

The Blender Game Engine lacks features. But as it's Open Source you can improve it as you like.

I thought so myself and tried to do it. Here is a short log on what I did.

While working with BGE I found some points that could need improvement or would be nice to have implemented. Here is a little list I came up with:

Mittwoch, 20. März 2013

[BGE + GLSL] GLSL Shader Repository Addon

The Blender Game Engine can make use of shader written in GLSL. In the standard version you can easily use vertex and fragment shader for your objects and fragment shader for post-processing (also known as 2D Filter).

Dienstag, 26. Februar 2013

[BGE + GLSL] Py GL Rant

Let's do this.

Blender Game Engine.
It is nice.

But it also has its problems. Just like everything else.
This time I had a hard time doing some GLSL shaders. Not the normal ones.

Mittwoch, 20. Februar 2013

[BGE+GLSL] Finding interest points

Interest Points
I learned a bit in a class called "Computer Vision".
One thing was "finding interest points". 
Basically when you have a picture and give it to your computer it doesn't know anything what to do with it. It's just plain boring data. Every point is as interesting as every other. On some images you might have the same feeling. On others you recognize things which gives it more value then just color. 

But what makes the difference?
How do you see something?

[Review/Critic] UDock X - 13,3" LapDock

The UDock X - 13.3" LapDock is a combination of touch display, keyboard, touch-pad and battery. It can be used as an extension of vari...