Donnerstag, 28. März 2013

Why I prefer "native" games

I like the movement of HTML5 and WebGL.
But I still prefer native gaming.
A simple argument: performance.
Just compare those two implementations.

Dienstag, 26. März 2013

[BGE, Qt5] Coding Blender Game Engine

The Blender Game Engine lacks features. But as it's Open Source you can improve it as you like.

I thought so myself and tried to do it. Here is a short log on what I did.

While working with BGE I found some points that could need improvement or would be nice to have implemented. Here is a little list I came up with:

Mittwoch, 20. März 2013

[BGE + GLSL] GLSL Shader Repository Addon

The Blender Game Engine can make use of shader written in GLSL. In the standard version you can easily use vertex and fragment shader for your objects and fragment shader for post-processing (also known as 2D Filter).