I like the movement of HTML5 and WebGL.
But I still prefer native gaming.
A simple argument: performance.
Just compare those two implementations.
Donnerstag, 28. März 2013
Dienstag, 26. März 2013
[BGE, Qt5] Coding Blender Game Engine
The Blender Game Engine lacks features. But as it's Open Source you can improve it as you like.
I thought so myself and tried to do it. Here is a short log on what I did.
While working with BGE I found some points that could need improvement or would be nice to have implemented. Here is a little list I came up with:
I thought so myself and tried to do it. Here is a short log on what I did.
While working with BGE I found some points that could need improvement or would be nice to have implemented. Here is a little list I came up with:
Mittwoch, 20. März 2013
[BGE + GLSL] GLSL Shader Repository Addon
The Blender Game Engine can make use of shader written in GLSL. In the standard version you can easily use vertex and fragment shader for your objects and fragment shader for post-processing (also known as 2D Filter).
Mittwoch, 6. März 2013
Abonnieren
Posts (Atom)
[Review/Critic] UDock X - 13,3" LapDock
The UDock X - 13.3" LapDock is a combination of touch display, keyboard, touch-pad and battery. It can be used as an extension of vari...
-
The Humble Indie Bundle V is going around. You can find it currently here: https://www.humblebundle.com/ Trying to run those games I got...
-
Debugging Java with IntelliJ IDEA or VSCodium and its Java plugins ( Debugger for Java , Language Support for Java(TM) by Red Hat ) is ki...
-
The Blender Game Engine can make use of shader written in GLSL. In the standard version you can easily use vertex and fragment shader for yo...