Let's do this.
Blender Game Engine.
It is nice.
But it also has its problems. Just like everything else.
This time I had a hard time doing some GLSL shaders. Not the normal ones.
Dienstag, 26. Februar 2013
Mittwoch, 20. Februar 2013
[BGE+GLSL] Finding interest points
Interest Points
I learned a bit in a class called "Computer Vision".
One thing was "finding interest points".
Basically when you have a picture and give it to your computer it doesn't know anything what to do with it. It's just plain boring data. Every point is as interesting as every other. On some images you might have the same feeling. On others you recognize things which gives it more value then just color.
But what makes the difference?
How do you see something?
Mittwoch, 12. Dezember 2012
[Bash] Play Flash-video with your player
I just improved my code from yesterday (http://urfoex.blogspot.de/2012/12/bash-play-flash-video-with-mplayer.html).
The player of choice is now nvlc which is a ncurses version of VLC. I took it because it still is command line but also has some console user interface with playlist and such things.
Why?
The player of choice is now nvlc which is a ncurses version of VLC. I took it because it still is command line but also has some console user interface with playlist and such things.
Why?
Dienstag, 11. Dezember 2012
[Bash] Play Flash-video with mplayer
Just a little script I made to play flash-videos from Firefox using mplayer.
Some flash-player put the video at
/proc/$pid/fd/$filedescriptor
That one can be played with using e.g. mplayer or vlc.
The script tries to find the right $pid and $fd and plays it.
Some flash-player put the video at
/proc/$pid/fd/$filedescriptor
That one can be played with using e.g. mplayer or vlc.
The script tries to find the right $pid and $fd and plays it.
Samstag, 24. November 2012
IC 1 Ende & IC 2 Start
IC 1
Am 06.10.2012 habe ich die Dokumentation meiner Arbeit mit der iodoom3 Engine abgegeben. Wer will, kann diese hier lesen: https://docs.google.com/open?id=0B-DgjzoFZxxwTFl4em53UnRwYnc
Freitag, 23. November 2012
[C++11] Reducing compile time using forward declaration and pimpl
Just thought about how to reduce some compile time.
Things like dependencies and therefor forward declaration and pimpl.
Here is a rather long example a came up with:
Things like dependencies and therefor forward declaration and pimpl.
Here is a rather long example a came up with:
Sonntag, 11. November 2012
[C++] Moving own classes in standard container
Question
Got a question from a friend yesterday.
He had the following codes:
Queue: http://ideone.com/tiHjuJ
Vector: http://ideone.com/A7qv7e
The question was: "Why is the destructor called two times?"
Abonnieren
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